01The Fieldcraft Standard
Everything we do is guided by a simple set of principles. If a recommendation does not contribute to a better game or a stronger business, we do not make it.
- Transparent pricing.
- Honest advice.
- Developers remain in control of their vision.
- A small number of studio partners.
- Long-term relationships over quick wins.
- Decisions backed by data.
- Sustainable growth over short-term hype.
02What we do for developers
We meet developers where they are rather than forcing a one-size-fits-all publishing model. Some studios need expert eyes on a launch plan, some need ongoing marketing, and a few become long-term publishing partners.
The commercial side is our trade: pricing, positioning, Steam strategy, launch planning and sustainable growth, delivered at clear public prices with the developer in control throughout.
03The games we make
Field of Command leads the catalogue, with its playable campaign growing towards Steam. Convoy Duty is also heading to Steam, supported by a free browser preview. Sovereign Tides remains part of the catalogue, with a playable demo as its next destination when production resumes.
The catalogue is also our proving ground. Everything we offer other developers is practised on our own games first, which keeps the advice honest.
04Built with players
Playable previews turn development into a conversation. They expose usability problems, test the central promise of each game and help determine where further work matters most.
Fieldcraft Games publishes clear project status and listens carefully to the people playing. Discord is the best place to share feedback and follow development between releases.