Publishing

We publish games. We don’t take a piece of them.

Fieldcraft Games is an independent publisher. We build and ship our own catalogue, and we help other developers launch and grow theirs: transparent fixed-price packages for most studios, and a bespoke publishing partnership for a few.

Most publishers want a percentage of your game forever. We never take a revenue share. We price our work clearly, tell you honestly what is worth doing, and leave you in control of your game. Even a full publishing partnership is built together, openly, on those same terms.

How we differ

A publisher that works for you, not off you

01

Transparent

No hidden fees and no confusing publishing deals. Clear pricing, clear contracts and honest advice, including telling you when you should not spend money.

02

Commercial

We do not just market games. We help you make better business decisions around pricing, positioning, Steam strategy, launch planning and long-term growth, backed by data rather than vanity metrics.

03

Partnership

Every studio is different. Some need help launching on Steam, some need ongoing marketing, some want a long-term publisher. We meet you where you are instead of forcing a one-size-fits-all model.

Packages

Four ways to work with us

Public, fixed prices: what you see is what you pay for the scope described. Anything beyond it is discussed with you and agreed in writing before any work begins.

Strategy Session

£495

One-off · credited against Launch within 30 days

Expert eyes on your game and your plan before you commit to anything bigger.

  • 90-minute strategy workshop
  • Steam page review (if applicable)
  • Commercial review of pricing and positioning
  • Marketing roadmap
  • Launch timeline
  • Written action plan

Buy a Launch package within 30 days and the full £495 is deducted from it.

Growth

£1,995/month

6-month minimum · then rolls monthly

Ongoing marketing and community once the foundations are in: steady, honest work in your game’s voice.

  • Social media and community management
  • Steam event planning and festival support
  • Content planning
  • Monthly reporting and strategy calls
  • Marketing consultation

Growth partners must have completed a Fieldcraft Launch, or a Strategy Session plus onboarding audit (£995). That is not about charging more: we cannot take responsibility for results before we properly understand your game and its market.

Publishing

By application

No public pricing · every agreement is bespoke

A long-term publishing partnership for a small number of studios we believe in.

  • Funding
  • Full marketing and PR
  • Business support
  • Platform relationships
  • Long-term publishing

Every agreement is bespoke: shaped with each studio individually, and may include any of the above. No revenue share, here or anywhere else. Tell us about your game through the form below and we will take it from there.

The Fieldcraft Standard

The principles behind everything we do

  • Transparent pricing.
  • Honest advice.
  • Developers remain in control of their vision.
  • A small number of studio partners.
  • Long-term relationships over quick wins.
  • Decisions backed by data.
  • Sustainable growth over short-term hype.

Add-ons

Extras when you need them

Each add-on is scoped and quoted per project, on the same clear-price terms as everything else.

Legal & business guidance

Practical help with contracts, store compliance and setting up to sell your game, plus introductions to specialists when formal advice is needed.

Finance & funding support

Budgeting, pricing strategy and revenue planning, and support putting together funding or grant applications.

Localisation & porting

Coordinating translation and platform ports through trusted partners, managed end to end so you stay focused on the game.

Trailer & key art production

Store trailers, capsule art and screenshots directed and produced to launch standard.

Marketing & design consultancy

Standalone sessions on positioning, store strategy, art direction and game design, scoped to the questions you actually have.

The small print

Our terms, in plain English

  • Package prices are exactly what you pay for the scope described. Anything beyond that scope is discussed and quoted in writing before any work begins.
  • Book a Strategy Session and buy a Launch package within 30 days, and the full £495 is deducted from your Launch price.
  • Growth runs on a 6-month minimum and then rolls monthly. It requires a completed Launch package, or a Strategy Session plus onboarding audit (£995), because we cannot take responsibility for results before we understand your game.
  • You keep your IP, your store accounts and your revenue in full, on every package and in every Publishing agreement. We never take a revenue share.
  • Our legal and finance add-ons are practical guidance and coordination from working experience. They are not regulated legal or financial advice; where formal advice is needed we will say so and help you find a specialist.

We are a small publisher and we like it that way. We work with a small number of studios, favour long-term relationships over quick wins, and stay reachable throughout. If that sounds like the partner you want, get in touch.

Start a conversation

Tell us about your game

Send us where the game stands, what you need and roughly when you want to launch. We read everything and reply personally, usually within a few working days.

Prefer email? publishing@fieldcraftgames.com